Try our games

We customise our games for the specific brand, context and objectives of our clients. Our demos are limited and unbranded versions of our games. Get in touch if you’d like to learn more about our customisation options.

Game interface for 'Waste Game Demo' featuring a modern lobby with yellow walls, a clock, two task boards, a couch, and plants. Central play button in green.

Race against the clock and finally learn what goes in what bin! (customised for Ireland)

Waste Game

Example learning objectives:

  • Correct segregation of waste items according to local regulations and context

  • Knowledge of different bin or process types: including general waste, recycling, organic / food, battery / WEEE, reuse, and deposit return schemes like “Re-Turn”

  • Multi-step processes like separating organic waste first before disposing of an item or rinsing and drying items before recycling

  • Specific facts about why waste segregation is important, for example:

    • batteries in the wrong bins can cause fires

    • organic waste in the recycling bin causes contamination

    • organic waste in landfill rather than composting often causes additional methane emissions

Animated illustration of a cityscape with wind turbines, solar panels, trees, a caravan, and a house at sunset or sunrise, with the text 'Energy Demo' and a 'Play' button.

Maximise the use of solar and wind energy while dodging PEAK time! (customised for Ireland)

Energy Game

Example learning objectives:

  • Household energy literacy including increased knowledge about the relative energy intensity of common household appliances. For example, what uses more energy per use a microwave or a washing machine?

  • Understanding the importance of “time of use” and “demand flexibility” to the grid and the environment. For example, why should you avoid using a lot of electricity during peak times?

  • Understanding the relationship between the weather and the availability of renewable electricity on the grid

  • For example, why is it beneficial to put on your washing machine when the wind is blowing in Ireland?

  • When is peak time in your context and region?

Customisation Examples

Visual & Thematic Customisation

We offer extensive visual and thematic customisation options to tailor one of our existing games to fit with a client’s brand and campaign themes. This can include custom art, curated music, unique game items, and storylines.

Our 2025 Christmas waste game: “Bad Donut”

A winter-themed game screen titled "Bad Donut" with a subtitle "& the methane-powered revenge plot." The screen displays a large red "PLAY" button. There are four icons on the right side: a shopping cart labeled "General," a box labeled "Reuse," a recycling bin, and a return arrow. The game involves sorting items correctly, like mince pie, soda cans, bones, and cloths, into the corresponding icons. A scene from Santa's workshop shows Santa, a reindeer, and a Christmas tree with gifts, with Santa saying, "Santa! Put down that mince pie and step away from the General Waste!" The game interface shows scores, levels, a target, and a timer.

Our 2025 Halloween waste game

Screenshots of a Halloween-themed waste sorting game. The first image shows the game title "Waste Game Halloween" with a play button. The second image shows a level instruction to sort a plastic Halloween cup into the recycling bin. The third image displays a leaderboard with a player ranked 150, named HauntedNapkin714, with one star. The fourth image features a game tutorial with a character giving encouragement to drag and drop items for sorting, with a Halloween pumpkin and decorations.

Deeper Gameplay & Game Mechanic Customisation

Our approach to game development is to embed the core sustainability knowledge and behaviours into the game experience as deeply as possible. Ideally, the main “game loop” mirrors the real behaviour such as with our waste segregation game.

For specific context and target behaviours we can add entirely new game mechanics or features to one of our existing games or developed a completely new game. The “Labs Energy Game” is an example of a deep customisation of a existing game, our energy game. It includes new features like “pop-up reminders for lab equipment actions” and “lab shutdown procedures”.

Our Labs Energy Game

Digital educational game interface with four sections: Top left shows a blue screen with a laboratory scene, level 1 instruction, and a start button; Top right shows a pop-up explaining the fuse hood with options to do nothing or close the sash; Bottom left shows a warning message about energy waste for an unclosed fuse hood sash, with an energy drain icon; Bottom right features cartoon scientists discussing the importance of closing the fuse hood sash, with a continue button.