Making Christmas Waste Sorting fun “Where does this cracker go..?”

How KPMG Ireland doubled their employee’s waste knowledge with a fun digital game and some friendly office competition

About KPMG Ireland and their Sustainability Programme

KPMG Ireland’s purpose is to inspire confidence and empower change. In 2021, it followed KPMG International in sharing their first Impact Report outlining its environmental, social and governance (ESG) performance and commitments against the World Economic Forum’s (WEF) Stakeholder Capitalism Metrics. On the ground, recent accomplishments include:

  • Adopted 2GoCup’s deposit and return scheme and in just 4 days saved nearly 30,000 single use cups from landfill

  • Won the “Excellence in Sustainability Award” at theFacilities Management Awards in both 2023 and 2024

  • Launching the Leaders 2050 professional network for future leaders across sectors

In December 2023, KPMG Ireland decided to work with Bold Donut as a new and fun way to engage colleagues on the topic of waste-management in the office, drive competition and add to the festive cheer as part of the Sustainability Department’s “Conscious Christmas” theme

What the KPMG Sustainability Team said

We’re already seeing lasting impacts. Waste segregation across the business has noticeably improved — and importantly, that change has stuck.
— Shane Faulkner, Sustainability Manager at KPMG Ireland

TCD & Bold Donut project: Labs Energy Game

The challenge: increasing awareness among students and staff (with a focus on Undergraduates and new wet lab users) about key energy saving actions they can take in wet labs - like making sure “fume hood” sashes are closed when unattended and ensuring ultra-low temperature freezer doors are properly closed and sealed.

The solution: in late 2025, as part of an effort to engage the users of wet labs on campus on key energy saving behaviours, TCD collaborated with Bold Donut to pilot a “virtual wet lab” energy saving game to make saving energy in labs fun and memorable.

Based on interviews with labs users and multiple “playtesting” sessions, it was decided that the game would focus on very specific actions that labs users could actually control - such as how they used the equipment during a lab session and what equipment they checked after the session had ended.

The resulting game got players to take these in-game energy saving actions over 13,000 times during the campaign, reinforcing climate friendly behaviours while enjoying a short gaming break!

What the TCD Sustainability Team said

The lab energy game was a great alternative to our typical outreach methods. It allowed the sustainability team to share important tips through a fun puzzle, making it much easier for the campus community to get involved and stay engaged.
— Dumitru Anton, Green Labs Officer

Over a 5 week period students and staff at TCD were given access to a digital game designed to be fun, quick to play, and educational - a “Candy Crush” style experience that embedded key knowledge and energy saving behaviours into the gameplay. The game was promoted via email , social media and using a QR code on campus screens in the main science building. As part of promotion there were prizes of €30 and €20 of university shop credit made available for two randomly picked players.

Key Results

An infographic image of many people with the caption "659 players with 72% highly engaged"
An infographic image of a play repeat icon with the caption "21% of players played at least twice.
An infographic image of 5 stars with the caption "293 players rated the game 4.7 stars out of 5.
An infographic image of a clock with the caption "Players spend 12 minutes and 40 seconds playing"

Engagement was very high with over 70% of the 659 players completing 3 or more levels and playing the game for an average of 12 minutes and 40 seconds. That’s around double the average session length for commercial “casual mobile games”.

Players took an average of 20 energy saving actions per session (over 13,000 actions collectively) with 96% of actions being taken without delay to reduce energy loss in the game. Despite a high level of theoretical knowledge (average baseline quiz score was 94%), 33% of players who gave us freeform feedback specifically mentioned positive learning.

What the players said

Very cool like candy crush And instructive
— TCD Labs Game Player
I like the music and the visuals! It’s a fun game to play! And you learn how to save energy as well!
— TCD Labs Game Player
nice balance between informative and fun
— TCD Labs Game Player

Conclusion

The virtual wet lab energy saving game successfully engaged students and staff at TCD with 659 players taking an average of 20 “energy saving actions” during gameplay that lasted for longer than 12 minutes. Players rated the game 4.7 out of 5 for enjoyment and many of them (21%) returned to the game for multiple sessions. This result in particular is reflective of Bold Donut’s “fun first” approach!

Based on the results of the pilot, Bold Donut is investing further resources into bringing the game to more University wet labs in order to expand it’s impact.

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